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Listed below are a few of the most important rules and regulations. Full list of rules and regulations can be found at www.ude.com

  • No Outside Food or Drink will be allowed in the facility. Drinks and Snacks will be sold at the event.

  • Required Tournament Materials
    Players must bring the following materials to a tournament:

               
    • For Constructed tournaments, players must bring a deck that follows all deck construction rules
               
    • A pen or pencil, to fill out match result slips
               
    • A method to track game scores and status (a calculator, life counter, pen and paper, or another reliable tracking method)
               
    • A copy of his or her personal nine-digit UDE membership number
               
    • Identification to present when registering for a tournament

  • Player Responsibilities
    UDE players are expected to do the following things, whether they are currently involved in a tournament or not:

               
    • Know and follow the most current and applicable TCG rules and UDE tournament policies
               
    • Follow instructions of any judge or tournament official
               
    • Ensure they only register for one UDE membership number
               
    • Act in a sporting and respectful manner at all times
               
    • Act responsibly and professionally in, or near, the tournament site
               
    • Communicate very clearly each move that they make during game play
               
    • Keep their hands and cards above the table during matches
               
    • Notify an opponent if he or she fails to follow any game rules or incorrectly tracks game score or life totals during a match, regardless of whom the error benefits
               
    • Avoid talking to any spectators during a match
               
    • Avoid swearing or using inappropriate language or gestures
               
    • Avoid wearing inappropriate or offensive clothing
               
    • Avoid making offensive comments to any player or official
               
    • Avoid insulting opponents or opponents' strategies, play skills, and so on
               
    • Maintain accurate birth date and contact information for their UDE membership account

  • Spectator and Press Responsibilities

    Spectators and press have responsibilities while in a tournament area:
               
    • Act in a sporting and respectful manner at all times
               
    • Act responsibly and professionally at, or near, the tournament site
               
    • Follow the instructions of any judge or tournament official
               
    • Notify a tournament official immediately if a player is observed failing to follow any game rules or incorrectly tracking game score or life totals during a match, regardless of whom the error benefits
               
    • Avoid standing close to tables or crowding walkways
               
    • Avoid talking to any players during a match or speaking loudly close to a match
               
    • Avoid swearing or using inappropriate language or gestures
               
    • Avoid wearing inappropriate attire
               
    • Avoid making offensive comments to any player or official

    A-7 Counterfeit or Fake Cards

    Counterfeit or fake cards are illegal and are never allowed in any Yu-Gi-Oh! TCG tournament. Photocopied cards, sometimes called "proxies," are not allowed in tournaments and are considered fakes. It is illegal to buy or sell fake cards.

    If a player finds fake or counterfeit cards, they should bring them to a parent or tournament official and never play with the cards. Players should be careful when buying cards or trading cards to ensure the cards they are getting are genuine cards made by UDE. If any player finds a fake card, he or she should send details to the UDE Fraud Investigation Team at fit@upperdeck.com. Visit ude.com/fraud for more information.

    You can identify a fake card in several ways:

                • Real cards will have a square hologram in the bottom-right corner of the card. The hologram has the Eye of Anubis logo and the words "Yu-Gi-Oh!" on it. Fake cards may be missing some of these elements.

                • The corner hologram should be so thin that you cannot feel it if you run your finger across it. If you can feel the hologram, then the card may be fake and the sticker may have been glued on to the card.

                • If the entire card, not just the picture, is foil or shiny, the card is fake.  

                Real cards have the Konami logo on the upper-left corner of the back and have the Yu-Gi-Oh! Trading Card Game logo in the lower-right corner of the back.

                • Fake cards may be printed on paper that is thinner or thicker than real cards. Fake cards may also be printed on paper that is shiny or feels like wax.

                • Fake cards may have fuzzy text that is not professionally printed. They may also have colors that are different from those on real cards.

                • Fake super rare or ultra rare cards will sometimes have a dull picture or the foil may be dull. Real cards will have a sharp picture.

                • There is no such thing as a real Chinese Yu-Gi-Oh! card. They have never been printed except as fakes.

                • People may offer cards that are fuzzy or have bad colors, saying that they are "rare, defective cards." Don't buy cards like this—they are probably fake.

     Advanced Constructed Deck Format— Players bring their own decks that they have built following deck construction rules in this policy document. Advanced Constructed Deck Format uses the forbidden, limited and semi-limited lists from sections A-23, A-24 and A-25.

     When using a card that is not in a local language, a local language version of the card or an accurate card translation must be available outside of the deck to show to any opponent. This will help ensure that both players understand exactly what the card does.

    Japanese, Chinese, and Korean cards are not legal for tournaments. "Asian-English" cards are not legal for tournaments. The English "God" cards are not official Yu-Gi-Oh! TCG cards and are not legal for use in decks. They have no effect on games and cannot be summoned to the field.

    Yu-Gi-Oh! TCG promotional cards become legal upon release.

    Currently Legal Sets: Legend of Blue Eyes White Dragon, Yugi and Kaiba Starter Decks, Metal Raiders, Magic/Spell Ruler, Pharaoh's Servant, Joey and Pegasus Starter Decks, Labyrinth of Nightmare, Legacy of Darkness, Pharaonic Guardian, Magician's Force, Dark Crisis, Yugi and Kaiba Evolution Decks, Invasion of Chaos, Ancient Sanctuary, Soul of the Duelist, Dark Beginnings 1, Rise of Destiny.

    Promo Cards: TP1, TP2, TP3, TP4, TP5, MP1, DDS, EDS, SDD, FMR, DOR, JMP, BPT, DL1, DL2, DL3, DL4, DL5, IOC-SE, PCY, TFK, TSC, WC4, EP1, PCJ, PCY, PCK, ROD, DOD-002, DOD-003, MOV, WCS, HL1, CMC, DBT, SP1, WC5, DL6.

    Upcoming dates for card set legality:

                Flaming Eternity becomes tournament legal on April 1, 2005

                The Lost Millennium becomes tournament legal on July 1, 2005

                Dark Beginnings 2 (both reprinted and new cards) becomes tournament legal on release.

                Cybernetic Revolution becomes tournament legal on September 1, 2005

    A-8 Tournament Match Structure

    In each round of a tournament, a player will be required to play one match against an opponent. Most matches are best two out of three games, which means the first player to win two games is the winner of the match. Games continue until one player wins two games. If two players have drawn a game and each player then wins a game, they will need to play additional games until one player wins two games in the match.

    In some tournaments, players may only be required to play one game to determine the winner of a match. In this case, the first player to win a single game is declared the winner of the match. This one-game structure is only used on rare occasions where time is very limited, such as at the Yu-Gi-Oh! TCG Tournament Mall Tour.

    When reporting match results, only the final winner of each match is recorded, not who won the individual games within the match. There are no draw matches in UDE tournaments, so there will always be a match winner.

    A-9 Time Limits - We will be running 30 minute rounds in the Bakersfield City Championshopo

    A-10 End of Match Procedure

    When time is called at the end of a round, the current turn of each match still in progress is completed, and then play stops and the match winner is calculated using the following process:

                • A player wins the match if he or she has more game wins than the opponent.

                • If both players have an equal number of game wins, then the player with the most life points in the current game is the winner. If the life points are tied, continue playing until the players have a difference in life points.

                • If both players have an equal number of game wins and are between games, then the next game should start and the match winner will be determined by the first change in life points.

     Example: Time is called at the end of a match. Players are still in the middle of game one. Robert is at 2000 life points, and Kelly is at 3000 life points. Robert finishes the turn and manages to reduce Kelly’s life points to 1000. Robert wins the game based on life points and wins the match because time was called during game one. Example: In a different match, time is called during game two. David has already won game one. The current turn is completed, and neither player can win the game this turn. This game is considered unfinished, and David wins the match because he won game one.

    Example: In a different match, time is called during game two. Abby won game one. Mark finishes his turn and manages to win game two. Abby and Mark are now tied, each having won a game. They start game three. Game three lasts until the first life point change. Eventually, Abby summons a Goblin Attack Force and attacks Mark, reducing his life points to 5700. Abby is now ahead on life points, so she is the winner of the game and subsequently the match.

    Example: In a different match, time is called during game three. Michelle and Danny have each won a game in the match. Michelle finishes her turn and manages to tie their life points at 4000 each. They continue playing until the next life point change. Danny plays Poison of the Old Man and gains 1200 life points. He is now ahead on life points, so he is the winner of the game and subsequently the match.

    A-11 Side Decks

    When playing in Yu-Gi-Oh! TCG tournaments, each player is allowed to bring a side deck to the tournament in addition to his or her regular deck. The side deck is only used for games after the first game of a match. Even if game one was not played because of a tournament penalty, players may still use their side decks for game two. At the beginning of a match, each player must revert his or her deck to its original state, undoing all changes that were made with the side deck during the previous match.

    Before the start of each match, place your side deck face down on the table. Your opponent may count to ensure that your side deck contains fifteen cards. Players may not look at their side decks during a game unless a card effect specifically instructs them to do so.

    When a player registers for a Constructed-format tournament, he or she may choose to register a side deck of exactly fifteen cards or not register a side deck at all.

    Side decks must always be fifteen cards, no more, no less. If a player uses his or her side deck between games, he or she must exchange cards on a one-for-one basis so that the side deck always contains fifteen cards. A player has three minutes between games to use his or her side deck, shuffle, and present his or her deck to the opponent.

    Deck construction rules apply to the deck and side deck combined. For example, if a player has Raigeki in his or her deck, he or she can't have it in the side deck because it's a limited card, meaning that only one total copy of the card is allowed between the deck and side deck.

    A-12 Shuffling Facedown Cards

    A player is not allowed to shuffle his or her facedown cards unless a game effect specifically instructs or allows him or her to do so. This includes both facedown monsters and facedown spell or trap cards. Players may shuffle their hands unless a card effect specifically prohibits it.

    A-13 Shuffling Graveyard

    A player is not allowed to shuffle or alter the order of his or her graveyard in any way. A player’s graveyard is public information except in specific cases when a card effect, such as Question, prohibits a player from viewing his or her opponent’s graveyard.

    A-14 Search Effects

    If a game effect instructs a player to search for a card in his or her deck or retrieve a card from the graveyard, and there are specific parameters on which card he or she may select (based on level stars, card type, ATK/DEF, and so on), that player is usually required to reveal the searched-for card to his or her opponent. The player must then shuffle his or her deck. Whenever a player reveals a card, he or she must show the entire card face to the opponent.

    Example: Shallow Grave is activated. Each player must show his or her opponent the card that is chosen before it resolves, and then those cards are special summoned to the monster card zone in facedown defense position.

    Example: When a player uses Different Dimension Capsule, he or she does not have to reveal the card to the opponent, since Different Dimension Capsule does not require the player to select a card based on any parameters, it just reads, "select a card from your deck."

    A-15 Fusion Monster Deck Rules

    When playing in Yu-Gi-Oh! TCG tournaments, each player is allowed to bring a Fusion monster deck to the tournament in addition to his or her regular deck. The fusion monster deck is limited to 20 different cards, although the player may have up to 3 copies of each of those 20 cards.

    Before the start of the match, place your Fusion deck face down on the playfield. Please keep fusion monsters of the same name together in the fusion deck to assist in deck-checking.

    A-16 Game Loops

    In the event that a game enters a loop, the player controlling the loop demonstrates it once. He or she then chooses a number, and unless his or her opponent wants to stop the loop at any time to play something in the middle, the loop goes through the number of cycles chosen.

    Example: Kevin has Butterfly Dagger–Elma, Gearfried the Iron Knight, and Royal Magical Library in play. He demonstrates the loop once, equipping Butterfly Dagger–Elma on Gearfried the Iron Knight, causing Butterfly Dagger–Elma to be sent to the graveyard and then sent to his hand. He also adds a spell counter on Royal Magical Library because he has played a spell card. He states that he wants to perform this loop 600 times and will draw his whole library, unless his opponent does anything. Robert has no effects to stop the loop, so Kevin is able to draw his whole deck.

    A-23 Advanced Format Yu-Gi-Oh! Forbidden Card List

    Very powerful cards are forbidden in Advanced Format tournament play that uses the Forbidden List. A player may not use these cards in his or her deck or side deck. This list is updated several times a year and is only used for advanced format tournaments. The most updated list can be found at ude.com/policy.

    The forbidden list as of April 1, 2005 is:

    Butterfly Dagger – Elma Makyura the Destructor

    Change of Heart Mirage of Nightmare

    Chaos Emperor Dragon - Envoy of the End Monster Reborn

    Confiscation Painful Choice Dark Hole Raigeki

    Fiber Jar The Forceful Sentry Harpie's Feather Duster Witch of the Black Forest Imperial Order Yata-Garasu

    Magical Scientist

    A-24 Advanced Format Yu-Gi-Oh! Limited Card List

    Powerful cards are restricted to one copy of each per deck and side deck combined. This list is updated several times a year and is only used for advanced format tournaments. The most updated list can be found at ude.com/policy.

    The forbidden list as of April 1, 2005 is:

    Black Luster Soldier - Envoy of the Beginning Mirror Force

    Breaker the Magical Warrior Morphing Jar

    Call of The Haunted Mystical Space Typhoon

    Card Destruction Pot of Greed

    Ceasefire Premature Burial

    Cyber Jar Protector of the Sanctuary

    D. D. Warrior Lady Reckless Greed

    Dark Magician of Chaos Reflect Bounder

    Deck Devastation Virus Right Arm of the Forbidden One

    Delinquent Duo Right Leg of the Forbidden One

    Exiled Force Ring of Destruction

    Exodia the Forbidden One Sacred Phoenix of Nephthys

    Graceful Charity Sangan

    Heavy Storm Sinister Serpent

    Injection Fairy Lily Snatch Steal

    Jinzo Swords of Revealing Light

    Left Arm of the Forbidden One Torrential Tribute

    Left Leg of the Forbidden One Tribe-Infecting Virus

    Lightning Vortex Twin-Headed Behemoth

    Mage Power United We Stand

    Magic Cylinder

    A-25 Advanced Format Yu-Gi-Oh! Semi-Limited Card List

    Strong cards are restricted to two copies of each per deck and side deck combined. This list is updated several times a year and is only used for advanced format tournaments. The most updated list can be found at ude.com/policy.

    The semi-limited list as of April 1, 2005, is:

    Abyss Soldier Manticore of Darkness

    Creature Swap Marauding Captain

    Dark Scorpion - Chick the Yellow Night Assailant

    Emergency Provisions Nobleman of Crossout

    Good Goblin Housekeeping Reinforcement of the Army

    Gravity Bind Upstart Goblin

    Last Turn Vampire Lord

    Level Limit - Area B  

    11 Marked Cards

    Players must ensure that their cards are in good condition and do not have markings that would allow them to be identified from the back of the card. Players should check their cards after every round and replace cards that are worn or marked.

    Players may not apply decorations to a card that obscure a significant portion of the card’s image or text. This includes significant art modification or art replacement.

    12 Card Sleeves

    Card sleeves are permitted in tournaments as long as all of the sleeves on the deck are identical in every way. If a player chooses to use sleeves, they must be from the same manufacturer, be the same color, have the same length, and have the same amount of wear. Players should replace sleeves frequently to avoid worn or marked sleeves.

    Before sleeving their cards, players should always shuffle their deck and shuffle the pack of card sleeves. This will help prevent noticeable patterns in the event the sleeves have any kind of factory markings.

    All sleeves must be in clean condition and be unmarked. A card sleeve is considered an extension of the card. If a sleeve is marked, the whole card will be considered marked, which will result in a tournament penalty.

    13 Ruling Appeals

    If a player believes that an assistant judge has made an incorrect ruling, he or she has an option to appeal to the official head judge of the tournament. The head judge’s ruling decision is always final. Nobody, not even the tournament organizer, may overrule a decision made by the head judge.

    14 No Match Draws

    Match draws do not exist and are not permitted in official UDE tournaments. This includes both unintentional and intentional draws. Individual games may still end in a draw, but matches may never end in a draw. It is possible for a match to end in a mutual loss if both players receive simultaneous match loss penalties, in which case both players would receive a loss for the match. Refer to the appropriate appendix for each game to determine a match winner when time is called and the match is unfinished.

    15 Shuffling

    To guarantee fairness, each player must ensure that his or her deck is thoroughly randomized before presenting it to an opponent at the start of any game. Players are encouraged to mix several different shuffling methods, such as pile shuffling and riffle shuffling, as they randomize their decks. Once a player thoroughly randomizes his or her deck, he or she must present it to the opponent, and the opponent must shuffle the deck for at least ten seconds to further randomize it. Presenting your deck to your opponent implicitly states that you have thoroughly randomized your deck. Players may not pre-set or sort their decks in any specific order before shuffling. Stacking a deck or illegally manipulating the order of the cards during shuffling is considered cheating.

    Players are expected to shuffle quickly. Players are limited to 30 seconds of shuffling during a game and two minutes of shuffling between games.

    Players are expected to shuffle carefully. Players must shuffle in a manner such that they cannot see the bottom of the deck while shuffling. Players must ensure that no cards are damaged while shuffling their opponent’s deck.

    19 Game Concession

    Players may concede a game or match at any time provided that the concession does not involve compensation in exchange for a concession. Players may not offer their opponents any type of compensation or bribe in exchange for a concession.

    24 Wagering

    Players and tournament officials may not wager on outcomes of any matches in official UDE sanctioned tournaments.

    25 Prize Splits

    Players in the finals of a single elimination tournament may agree to split prizes that would normally be awarded to first and second place in any way, provided that the negotiation of a prize split is done in a presence of a tournament official. Players may not offer additional product, cash or other incentives that are not officially part of the first and second prize pool during a prize split. Players may not concede in exchange for prizes. Players have the option to drop before the finals of a single elimination tournament, after prize negotiations, in order to preserve their rating.